An epic journey
that started a decade ago!
Two friends and a dream
It all began with friends Jean-Michel Vilain and Martin Pierlot, who wanted to create a game that could become a classic, and that they would enjoy playing endlessly. This vision began as a side project first in 2005, when they started working on a deeply strategic game, inspired by bringing the depth of Magic: The Gathering to the digital age. This game was named Faeria.
Abrakam is officially born and Faeria goes on Kickstarter
By 2013, Jean-Michel and Martin started working full-time on Faeria and they were joined by co-founders Jen Berger and Olivier Griffet. The development of Faeria was going at full speed by this time and the praise received during Pax and Spiel led to our creating a Kickstarter campaign to test the market and prove the potential of Faeria. This Kickstarter was supported by more than 2,600 fantastic backers, raising over $94,000!
From Flash to Unity and €1M Seed Funding Round
Our success on Kickstarter made us realise that Faeria had the potential to grow beyond just a PC audience but it meant rebuilding it from the ground up using Unity. In our quest we met the Belgian incubator and seed accelerator The Faktory who led the first investment round for Abrakam, which totaled €1M.
Faeria launches on Steam Early Access
In March 2016, Faeria launched as an Early Access title on Steam, with the goal of gathering feedback from passionate players, allowing us to strengthen the core gameplay while building the additional features that would make their way into Faeria's official release. To date, several hundred thousand enthusiasts have tested and loved Faeria ahead of its official release in early 2017.